Melodies of Life Moderators (
melodiesmods) wrote2014-05-27 08:56 pm
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Applications

APPLICATIONS ARE PERMANENTLY CLOSED |
• Applications are open on the first week of each month. • Make sure to read the Rules and FAQ before posting an application. • Apps are processed within seven days, so do not panic if the mods do not reply immediately to your app. If after a week there is no sign of mod activity, then please contact us. • You can app a maximum of two characters per app round. You can have a maximum of four characters in-game. • Challenge applications will not be not accepted. If someone has already put in an application for a character you want to app, you will have to wait for this character to be accepted or rejected. Likewise, you cannot app for a reserved character until the reserve period for this character ends. • Gilgamesh, Artemicion and Summons from the Final Fantasy series cannot be applied for. • You are free (and encouraged) to post a link to your app rather than post it here in several comments. |
Player Name: The alias you go by. Age: Reminder you need to be at least 15 to play here. Personal Journal: Leave N/A if non applicable. Contact: AIM, Plurk, e-mail, whatever else. Other In-Game Characters: Leave N/A if non applicable. Character Name: Name of your character. Age: Age of your character. Please put an approximation if your character's age is unknown. Gender: Whichever gender your character identifies as. Canon: The canon your character is from. Canon Point: The canon point you will play them from. History: A Wiki Link will be enough. Otherwise, please write around 300 words to detail your character's history in their canon. Personality: What traits define your character, what drives them, how do they think? What are their strengths, their flaws, their weaknesses? Please provide us with an in-depth vision of your character-- Of their mind, of how they think, of how they deal with relationships and how they interact with people. Of what they do and for what reasons. We do expect example from their history to be provided when discussing their personality. However, we want to see an analysis of their personality, and not a timeline summarizing their lives. We would like to see around 400 words for this section. Third-Person Sample: Prose sample; it can be from a previous game, from the test-drive meme, from a musebox, from dear-mun or something totally new. All samples should be less than one year old. You cannot use brackets for this sample. Mognet Sample: Write us a letter your character would post on Mognet! Remember characters can dictate letters' content to their Moogle, so not knowing how to write is no excuse not to post on Mognet. Because this sample is set on Mognet, you cannot link a sample from a previous game or musebox. Furthermore, it has to be something written dictated or written by your character, not something the Moogle did on its own. Crystallis Moogle Name: The name your Moogle will have! Moogles are already named by the time they meet the character, but OOCly you are free to choose your Moogle's name. Remember, they're essentially OC you can use and that will stick with your character till the end, so choose wisely. Moogle Gender: Male or Female. First Job: The Job your character will be equipped with. Upon awakening in Aqures Ixen, they will be wearing the default clothing of this Job. Second Job: The second Job they'll be equipped with. If you would rather them not to have two Jobs, leave N/A. Limit Break: Limit Breaks are attacks (or healing/defensive moves, etc) characters can call upon when they're on death's doorsteps. A last resort of sorts. Name and write the Limit Break that your character will have access to. Limit Breaks are independent of the Job system, and can be a power they once had in their homeworld. It can be overpowered, but within reason. • OU / Regular Application For AUs, Game Transplants and OCs, there are different requirements for the personality section. Also, the history section is replaced by other sections • AU Canon Resource: A link to a wiki about the original version of the character and/or the canon they come from. Please write 300 words if no link exists. Alternate History: Write here how the history of this character differs from their canon-self. Again, 300 words expected. Personality: Write the personality of your character in your AU, with the same standards than for an OU app. On top of the expectations we have for regular personality sections, here we also expect to see comparisons made between the original self and the alternate self, pointing out their differences and similarities. Remember, differences and similarities ought to be balanced out in an AU. • Game Transplants Former Game: The game(s) your character was in before. Canon History: A Wiki Link will be enough. Otherwise, please write around 300 words to detail your character's history in their canon. Game History: What happened in your character while he/she was in their game(s). Personality: On top of regular expectations for a personality section, here we want to see how their personality changed and evolved in their previous game(s). We also expect to see examples regarding what happened to them in their previous game to justify the personality changes. • Original Characters World History: The history of the world your character comes from. Please be specific, at least 300 words here as well. Character History: The history specific to your character; again 300 words please. |


Logs Community ♦ Mognet Community ♦ OOC Community ♦ Crack Community
Re: REVISIONS REQUEST
When Bulma's Limit Break hits, a 1d17 is rolled on a dice generator, which designates which capsule Bulma is able to grab and release in a hurried manner. The result of which is taken from this list.
Amendment: Bulma only has 17 capsules at her disposal. Once a capsule is used, given the nature of how things work in Aquares Ixen, it is gone for good unless she canon updates or by some stroke of luck receives an item regain. This does not apply to capsules 1, 5, 12, or 15 as they can be reused. In the case of those four different Capsules, Bulma pushes a button located on the specific item and it reverts back into a Capsule for future use. The 17 different capsules are listed as follows -
1. Capsule House: A small shelter large enough to fit a family of 4. Can be used as a shelter in the wilderness. Runs off of its own electricity, with running water, heat, and air conditioning. Doors and windows can be locked like a normal house. Acts as a "Tent" item from the Final Fantasy games then disappears for purposes of Combat.
2. Electric Rice Cooker: Provides rice for a single target. Acts as a cast of "Cure" to a single target, or can be used as an item or melee weapon.
3. Rice Kettle: Provides rice for multiple targets. Acts as a cast of "Cure" to a party, or can be used as an item or melee weapon.
4. "Silverstar 4": A hovercar that can travel great distances in place of a Chocobo or Airship. It has enough gasoline to travel between two points in a single trip.
5. Penguin 5 Fridge: A small refridgerator that can be used to store objects. Casts "Ice" magic to a single target of varying strengths based upon a 1d3 dice roll. Can be used as an item or a melee object.
6. Archeological Evacuation Robot: An older style robot than can perform basic tasks in regards to searching, excavating, and evacuating for the purposes of archeological research. Said robot is unable to perform any actual combat skills, but can act as a shield for a single attack before it is destroyed.
7. Power Suit: A mechanized suit that grants Bulma extra protection and great combat capabilities. This power suit has enough battery life to last for 3 minutes of time before it shuts down completely. The suit has two robotic arms and a main gun turret that can fire 4 canonfire shots before it is depleated.
8. Boat: A small four-person motorboat that can be used in the water.
9. Motorcycle: A basic vehicle that can last much longer than the hovercar. However, it can not go over certain types of terrain.
10. Scouter: An eyepiece that allows the wearer to detect the power level of a target they are looking at. Effectively acts like "Sense" from Final Fantasy VII.
11. Airplane: A small 3 person plane that has enough fuel to travel between two points, back and forth, on the world map. It has no combat capabilities.
12. Camping Equipment: A series of pots, pans, sleeping bags, and other necessities one would typically bring with them for a camping trip.
13. Kitchen ware/Dinette Set: Everything needed to have a dinner party, save the food and tables.
14. Satchel w/ Weapons: A survival pack with x2 handguns each w/ 12 rounds of ammunition, and an automatic rifle with 20 rounds of ammunition. Once each weapon is spent of their shots, there is nothing more for them to be reloaded.
15. Item Storage: A building which houses numerous items Bulma has collected through her journeys. This storage building is as large as the Capsule House, and holds many of Bulma's famous belongings. She only has access to it for a short moment so her time in either depositing new items or withdrawing a necessary item is a very small window. This allows Bulma to retrieve any items listed on the Capsule list, so it effectively acts as a "Wild Card", but also allows her to deposit any items she may be carrying for safe keeping.
16. A bag of Senzu Beans: Crafted by the wise Kirin, Senzu Beans are able to fully recover the health and condition of any who eats one. x4 Senzu Beans are in the bag, and can restore a person from a simple cold to some one who is within inches of death.
17. Tools: A box of tools that can be used for purposes of inventing, repair, and other mechanical needs. A wrench and hammer can be pulled from the tool box to be used as weapons or items for purposes of combat and/or scene use.
REVISIONS REQUEST
- We would like to see some of the biggest regains reduced in size or usefulness, or adapted to the setting (such as making the shelter into a literal tent). Furthermore, the robot, item storage or airplane cannot stay.
- We would like to see "useless" capsules added, in equal number to the useful ones: such as capsules containing empty potions or 1 Gil, for the sake of making the limit break more balanced.
You have 72 hours to submit your revision. If you feel this is not enough time or if you need clarifications regarding the revision request, then please feel free to contact one of the moderators, we will get back to you as soon as possible.