melodiesmods: (Default)
Melodies of Life Moderators ([personal profile] melodiesmods) wrote2015-05-26 06:03 pm

Suggestions




If you have any suggestions for the game, something you would like to see or think would work better another way, a Job or Employment you'd like to see added to the current roster, this is the place to say it! We can't promise to follow every suggestions, but we'll listen to you.


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silencesfate: (13)

[personal profile] silencesfate 2015-09-09 10:30 am (UTC)(link)
I do know mods said they won't be policing money income, but I wanted to ask if we could have Gil drop averages from monsters, according to perhaps, the amount of danger stars they have listed. I asked over on plurk what the standard rate was, but I was told it differed from game to game!

So if MoL had its own ratio I think it would be useful for players who want to have a rough measure how much money their characters are making when they're having hunting/training sessions, and maybe it can be included in the bestiary page either individually or by star list...

Perhaps drop percentages/worded rarity (common, very rare, etc.) and value when sold could be included too, if drops are part of this game's mechanics? Things will still be handwaved, but it'll be useful to know when we are or aren't overdoing it with their luck or lack thereof!

Thanks! And I wasn't really sure if this fit more under a question or a suggestion, but I guess it's more the latter so here it is... ' v';)>

As for employment, I also think it would be nice to have teaching positions available at the school; it could motivate more people to have their muses there, as there can be teacher-student, teacher-teacher CR, aside from only between students! Perhaps its requirement would be to pass a Teaching License Exam in Crystallis.
silencesfate: (03)

[personal profile] silencesfate 2015-09-13 01:42 pm (UTC)(link)
Lovely! Thanks for the reply, I do think it will be helpful to a lot of players.

And this makes a lot of sense, thank you for clarifying! Though, I guess Native OC's wouldn't have this issue?
silencesfate: (09)

[personal profile] silencesfate 2015-09-13 01:53 pm (UTC)(link)
Thanks again! I'll probably be back later with some other general employment ideas later down the line.
damn_juicebox: (Happy)

[personal profile] damn_juicebox 2015-09-22 07:33 pm (UTC)(link)
I've heard that some people would like more player-run villains around, but I know that's probably difficult if they show up in the same place as a giant mob of heroes without a villainous goal to pursue.

SO WHAT IF. Villainous characters (or characters that could be talked into joining a meaner opposing force) woke up in a different place for future war time shenanigans? I'd suggest the Heran Empire, but as I don't know enough about their IC goals, they might not work.

I think villains might have an easier time of things if they have others with a similar mindset that they can work with, and their own mission objectives issued from "mysterious force" (or not so mysterious as the case may be) to gather resources, get stronger, and beat up a few stupid heroes along the way. I know I'd have a character I could fling into a faction/city like that!

Up to you guys, but if you want someone to brainstorm with or bounce ideas off of, I'd be game for it.
damn_juicebox: (So Sad For Real!)

[personal profile] damn_juicebox 2015-09-25 06:54 pm (UTC)(link)
This is extremely helpful information, thank you for the detailed reply! Could I PM a few spoilery villainous concepts your way after the event ends, to see if there are any in particular that work or even suit your fancy? There are three main possibilities, so I'd like to go with what's most feasible.
damn_juicebox: (Daze)

[personal profile] damn_juicebox 2015-09-30 03:41 pm (UTC)(link)
I have an addition to the bestiary I have to request, because of Tamagotchi purposes.

http://finalfantasy.wikia.com/wiki/Leaf_Bunny_(Final_Fantasy_VI)

This or some other related enemy. Please. omg please.