melodiesmods: (Default)
Melodies of Life Moderators ([personal profile] melodiesmods) wrote2014-05-27 08:56 pm

Applications




APPLICATIONS ARE PERMANENTLY CLOSED

• Applications are open on the first week of each month.
• Make sure to read the Rules and FAQ before posting an application.
• Apps are processed within seven days, so do not panic if the mods do not reply immediately to your app. If after a week there is no sign of mod activity, then please contact us.
• You can app a maximum of two characters per app round. You can have a maximum of four characters in-game.
• Challenge applications will not be not accepted. If someone has already put in an application for a character you want to app, you will have to wait for this character to be accepted or rejected. Likewise, you cannot app for a reserved character until the reserve period for this character ends.
• Gilgamesh, Artemicion and Summons from the Final Fantasy series cannot be applied for.
• You are free (and encouraged) to post a link to your app rather than post it here in several comments.




Player
Name: The alias you go by.
Age: Reminder you need to be at least 15 to play here.
Personal Journal: Leave N/A if non applicable.
Contact: AIM, Plurk, e-mail, whatever else.
Other In-Game Characters: Leave N/A if non applicable.

Character
Name: Name of your character.
Age: Age of your character. Please put an approximation if your character's age is unknown.
Gender: Whichever gender your character identifies as.
Canon: The canon your character is from.
Canon Point: The canon point you will play them from.
History: A Wiki Link will be enough. Otherwise, please write around 300 words to detail your character's history in their canon.
Personality: What traits define your character, what drives them, how do they think? What are their strengths, their flaws, their weaknesses? Please provide us with an in-depth vision of your character-- Of their mind, of how they think, of how they deal with relationships and how they interact with people. Of what they do and for what reasons. We do expect example from their history to be provided when discussing their personality. However, we want to see an analysis of their personality, and not a timeline summarizing their lives. We would like to see around 400 words for this section.
Third-Person Sample: Prose sample; it can be from a previous game, from the test-drive meme, from a musebox, from dear-mun or something totally new. All samples should be less than one year old. You cannot use brackets for this sample.
Mognet Sample: Write us a letter your character would post on Mognet! Remember characters can dictate letters' content to their Moogle, so not knowing how to write is no excuse not to post on Mognet. Because this sample is set on Mognet, you cannot link a sample from a previous game or musebox. Furthermore, it has to be something written dictated or written by your character, not something the Moogle did on its own.

Crystallis
Moogle Name: The name your Moogle will have! Moogles are already named by the time they meet the character, but OOCly you are free to choose your Moogle's name. Remember, they're essentially OC you can use and that will stick with your character till the end, so choose wisely.
Moogle Gender: Male or Female.
First Job: The Job your character will be equipped with. Upon awakening in Aqures Ixen, they will be wearing the default clothing of this Job.
Second Job: The second Job they'll be equipped with. If you would rather them not to have two Jobs, leave N/A.
Limit Break: Limit Breaks are attacks (or healing/defensive moves, etc) characters can call upon when they're on death's doorsteps. A last resort of sorts. Name and write the Limit Break that your character will have access to. Limit Breaks are independent of the Job system, and can be a power they once had in their homeworld. It can be overpowered, but within reason.


• OU / Regular Application



For AUs, Game Transplants and OCs, there are different requirements for the personality section. Also, the history section is replaced by other sections

• AU
Canon Resource: A link to a wiki about the original version of the character and/or the canon they come from. Please write 300 words if no link exists.
Alternate History: Write here how the history of this character differs from their canon-self. Again, 300 words expected.
Personality: Write the personality of your character in your AU, with the same standards than for an OU app. On top of the expectations we have for regular personality sections, here we also expect to see comparisons made between the original self and the alternate self, pointing out their differences and similarities. Remember, differences and similarities ought to be balanced out in an AU.



• Game Transplants
Former Game: The game(s) your character was in before.
Canon History: A Wiki Link will be enough. Otherwise, please write around 300 words to detail your character's history in their canon.
Game History: What happened in your character while he/she was in their game(s).
Personality: On top of regular expectations for a personality section, here we want to see how their personality changed and evolved in their previous game(s). We also expect to see examples regarding what happened to them in their previous game to justify the personality changes.



• Original Characters
World History: The history of the world your character comes from. Please be specific, at least 300 words here as well.
Character History: The history specific to your character; again 300 words please.





Logs CommunityMognet CommunityOOC CommunityCrack Community

Game Players World Other
Premise Applications Job List Employments
Rules Reservations NPCs / Contact Hospital
FAQ Taken Characters Job/Regain Quests Races
Locations Hiatus/Drop Guilds Eidolons
Mognet Player Contact Bestiary Mod Contact
Aqures Ixen Player Plots Monster Arena Suggestions
Legends Housing Doppelgangers Credits
The Enterprise Quest Board Laboratory Oaka's Shop

goddessofthesky: (Default)

Here are my revisions.

[personal profile] goddessofthesky 2014-07-27 08:43 pm (UTC)(link)
Personality:

Zelda is from a world that floats happily in the sky above the once prosperous kingdom of Hyrule, known as Skyloft. She is the only daughter to the village Chief, aiding when needed to help the citizens of Skyloft. She has since been learning to become a leader for her people, using the teachings of the village to be more like the Goddess Hylia that they praise. Even with her responsibilities she is able to smile and be a teenager with her friends, especially when it comes to teasing her childhood friend Link.

It is very clear from the start of the game that Zelda has some manner of feelings for Link, a boy who was studying to be one of the knights at the Academy her Father oversees. Zelda taunts and teases him with glee, even going so far as to wake him up when he’s overslept and forcing him to be responsible while others take no notice. The morning of the Wing Ceremony, Zelda sends her Loftwing to wake up Link, knowing that he was still in bed. This shows that Zelda is very attentive and that she keeps a close eye on those she cares about, but that she is also resourceful and also a bit of a practical joker. Several times after that we see Zelda tease Link during their morning routine, obviously flirting with him but also to try and set him right on preparing for his race. This properly shows that Zelda does care for him in a capacity that could be identified as being much more than friends, and that she isn’t afraid of being herself around the people she cares about.

Zelda also has a motherly attitude about things, as seen by how she treats her Father and in how she keeps Link accountable for things. It also reflects her gentle nature in how she is with not only the people she knows, but her Loftwing and the animals she encounters during her travels around the world below. When Groose begins bullying Link at the beginning of the race, Zelda is quick to step in and scold the brute without so much as batting an eye. It shows that even in the face of opposition, Zelda stands her ground and defends what is important to her. When her Father begins trying to recollect what is needed for the Ceremony, Zelda is quick to keep her Father focused as well as helping to jog his memory by being stern.

Though Zelda can be quite girly or flirty at times, she is also very strong and she doesn’t sacrifice one feminine trait to be taken seriously. Every part of her personality and appearance are significant and no part of her is more prevalent than the other, showing that she is very much a well-rounded and strengthened woman. For as much as Zelda is able to be gentle, compassionate, and kind, she can also easily turn around and be forceful and stubborn. When her Father tells her that he believes that she is being too hard on Link for sleeping in, Zelda is quick to cross her arms and give her Father a mouthful in order to prove that she is right. To do such a thing to a village Chief and a Headmaster is very impressive and shows her gumption.
She constantly faces choices that show her amazing strength and diligence. After being swept away from the land of Skyloft to the world below, Zelda doesn’t run away from the responsibilities thrust at her. Though it was difficult to hear everything from Impa, Zelda sought to fight the darkness even if it meant peril or death. It was sometimes painful to see Link travel and fight on his own, as their paths seldom crossed. This shows that Zelda has a strong resolve and a sense of ethics. She can distinguish between the greater good and her own desires.

Her knowledge and experiences are vast but she still holds on to her youthful attitude and innocence, even when the weight of the world is put upon her shoulders. When she is told that she is the reincarnation of the Goddess Hylia, Zelda does not seem to break mentally or try to deny what has been told to her. Instead, she takes up the charge and pushes forward. Throughout her journey she is tested this way but she doesn’t lose her hopes and dreams. She has a strong sense of faith in the people around her, even if she still worries about them. Though she knows Link very well to be a lazy sort of Knight, she still does her best to focus on her own tasks while putting faith in the hope that Link will become the Hero she believes him to be.

Zelda’s vast knowledge doesn’t just come from the power of the Triforce that her soul bears. It comes from the teachings of her Father, her ability to listen and understand, and her ability to quickly comprehend the things she faces that she would otherwise have no experience with. She remains calm and level headed during her trials so that she can make the wisest decision possible, even if it is a choice that pains her. She stands by her choices because she believes them to be the right option. This is seen as she leads Link through his journey, giving him her most treasured Harp and knowing that he as the Hero will know what to do with it when the time was right.

When Zelda first discovered the details of her past life, she was reluctant to accept them as fact. We see this during her time explaining to Link just before she seals herself away to protect her powers. During these flashbacks of her time spent with Impa, Zelda's usual cool-headed demeanor is flipped upside when the responsibility of the world as well as the gravity of her situation is put upon her. However, this situation further proves how solid her resolve and sense of responsibility are in that she doesn't turn away from the revelation. Though it pains her to not be able to stand by Link in his time of need, given how her own Father says during the beginning of the game that she's "a whole different person when she worries about Link", this further strengthens her so that she's able to go from temple to temple in order to complete her tasks as given to her by Impa.

The flow of memories does knock her askew a bit, but it doesn't totally pluck her from her willpower or wisdom, unlike how she was swept up by the cyclone on Skyloft. When she slowly comes to learn of her past, it does worry her that she might not be the person who she thought she was growing up in Skyloft, but finding out that Link is the Chosen Hero helps to remind her that she has always thought well of Link even before knowing that she was Hylia. When she's freed from the crystal-state, Zelda realizes that being a Goddess has not changed who she is to Link, and that she is still the same girl who befriended him during their years above the clouds. This shows that Zelda can at times have doubt, but ultimately a friendly reminder will always help her back on her feet.

goddessofthesky: (Laughing)

ACCEPTED

[personal profile] goddessofthesky 2014-07-28 04:06 pm (UTC)(link)
Thank you, I will be using this Journal.