melodiesmods: (Default)
Melodies of Life Moderators ([personal profile] melodiesmods) wrote2015-12-30 11:40 am

Custom Jobs




Custom Jobs are the means through which the Heroes of Light can regain their true powers. They use a loophole in the Job system to connect to the Heroes of Light's Crystal and draw their real powers from there on. Characters won't be able to use all of their powers at once however, as they have to acclimate to having them once again. The acclimation period works similarly to the way Exp work for normal Jobs.

Custom Jobs must have a minimum of three skills and a may have a maximum of eight. Like regular Jobs, the skills must be ordered so that the weakest ones are regained earlier, whereas the most powerful one is regained after a year (or less depending on how you handle Exp). Custom Jobs allow characters to regain some of their powers, maybe even all of them if they don't have a lot of powers to begin with. However, game breaking skills or god-like skills is forbidden.

Characters will have to go to Palitutu's Laboratory to request a Custom Job, and will be asked to cooperate with the Moogles to create it. Please, use the regular Job List as reference when making a Custom Jobs.


How do Skills work?
You can have one skill per skill line; however in some case you may have multiple elements per line so long as it makes sense. For example, the elemental skills from the Black Mages are all together on the same line, but to compensate for it the three levels of elemental skills take up three skill lines.

How do Custom Jobs work in correlation with regular Jobs?
Custom Jobs do take Job slots. If only one Custom Job is equipped, a regular Job can also be equipped. With a Custom Job equipped, Limit Breaks are only half as likely to happen. With two Custom Jobs equipped, Limit Breaks are disabled altogether. However, the effects of the Limit Break may be used as a skill on an Advanced Custom Job, even if less efficient than a real Limit Break. Custom Jobs cannot be used alongside Onion Knight however.

How do I write my Custom Job?
In the summary, you should write what the Custom Job is about. If your character was an android or a different species that changed upon awakening in Crystallis, it is possible for them to go back at being an android with a Custom Job. This is not a skill, just an effect of the Job you should write in the summary blurb. The same holds true if they have a special weapon such as a Keyblade, etc. You then must write Strengths and Weaknesses sections: they must be well balanced, otherwise the Custom Jobs may have to be revised.

But my character has a lot more than eight skills!
If your character has more than eight skills, they will have to equip a second Custom Job to regain more skills. If they have very powerful skills that do not fit in a Custom Job, they will have to work on an Advanced Custom Job. Note that researches for these are not complete yet. If your character has too powerful skills, either give them only three skills to compensate for the strength of said skills, or wait for Advanced Custom Jobs to become available.

Can another Hero of Light use my character's Custom Job?
Custom Jobs cannot be shared at the moment. They can only become shareable if the character to whom the Custom Job belongs dies for real.

When can I use my Custom Job?
Upon being submitted, Custom Jobs must be approved by the moderators before being used. We may ask for revisions. We also ask you post the Custom Job in your character journal, so that anyone can see it. Furthermore, we ask that anyone asking a Custom Job to have been in the game for at least a month and to provide the Activity Check for the past month.

Please use the form below to submit a Custom Job:






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gorgeous_sin: (Scheming)

Re: JOBS REVISIONS

[personal profile] gorgeous_sin 2016-10-12 08:05 pm (UTC)(link)
Thanks! I was having a hard time trying to figure this job out, so the suggestions are really helpful. Let me take another crack at it.

LUST / HOMUNCULUS
When mankind tries to cheat death and raise the dead, a price must be paid. But there is no price in all the universe equivalent to that of a human soul. The results are almost always abject failure, if you're lucky. If you're unlucky, you create a homunculus -- a creature that takes human shape after consuming mass quantities of the compressed remains of human souls. A homunculus is an abomination of alchemy, and will always feel incomplete without a soul of their own. Though this job enables a person to use the Ultimate Lance, one has to wonder if surrendering their humanity for this job is truly worth it...

Strengths: A homunculus is nearly immortal. They cannot be killed unless the proper alchemical circle is invoked, combined with part of their original human remains. They no longer need to eat or sleep, though they may choose to do so if they wish. A homunculus possesses one particular power attributed to the deadly sin that they embody, and are able to regenerate from nearly anything inflicted upon them.

Weaknesses: Though a homunculus can regenerate damage done to them, they can be paralyzed and easily killed if exposed to any part of their human selves (lock of hair, vial of blood, severed finger, etc.) Their lack of humanity also leads to a lack of conscience. Homunculi are unable to feel love or compassion, and almost always behave according to their sins and/or selfishness. Most stats for a homunculus don't change upon taking on this job's mantle, and most are unable to equip most weapons. Homunculi are mistrusted by most, and for good reason. Don't expect to make a lot of friends and allies by equipping this job.

Initial Loss of Humanity 1 No longer need food or drink to survive. Less concerned about how actions affect others.
One Month Regeneration 1 Minor bruises and injuries fade within minutes. Character recovers HP slowly.
Two Months Sinful Talents: Ultimate Lance 1 Fingers can become blade-like to cut or pierce any substance.
Three Months Loss of Humanity 2 No longer need sleep to survive. Character behaves selfishly.
Four Months Regeneration 2 Deep wounds and afflictions fade within minutes. Medium HP recovery.
Six Months Sinful Talents: Ultimate Lance 2 Fingers can now extend to extreme lengths.
One Year Regeneration 3 Able to regrow lost limbs after one day.
Edited 2016-10-16 18:58 (UTC)