melodiesmods: (Default)
Melodies of Life Moderators ([personal profile] melodiesmods) wrote2015-12-30 11:40 am

Custom Jobs




Custom Jobs are the means through which the Heroes of Light can regain their true powers. They use a loophole in the Job system to connect to the Heroes of Light's Crystal and draw their real powers from there on. Characters won't be able to use all of their powers at once however, as they have to acclimate to having them once again. The acclimation period works similarly to the way Exp work for normal Jobs.

Custom Jobs must have a minimum of three skills and a may have a maximum of eight. Like regular Jobs, the skills must be ordered so that the weakest ones are regained earlier, whereas the most powerful one is regained after a year (or less depending on how you handle Exp). Custom Jobs allow characters to regain some of their powers, maybe even all of them if they don't have a lot of powers to begin with. However, game breaking skills or god-like skills is forbidden.

Characters will have to go to Palitutu's Laboratory to request a Custom Job, and will be asked to cooperate with the Moogles to create it. Please, use the regular Job List as reference when making a Custom Jobs.


How do Skills work?
You can have one skill per skill line; however in some case you may have multiple elements per line so long as it makes sense. For example, the elemental skills from the Black Mages are all together on the same line, but to compensate for it the three levels of elemental skills take up three skill lines.

How do Custom Jobs work in correlation with regular Jobs?
Custom Jobs do take Job slots. If only one Custom Job is equipped, a regular Job can also be equipped. With a Custom Job equipped, Limit Breaks are only half as likely to happen. With two Custom Jobs equipped, Limit Breaks are disabled altogether. However, the effects of the Limit Break may be used as a skill on an Advanced Custom Job, even if less efficient than a real Limit Break. Custom Jobs cannot be used alongside Onion Knight however.

How do I write my Custom Job?
In the summary, you should write what the Custom Job is about. If your character was an android or a different species that changed upon awakening in Crystallis, it is possible for them to go back at being an android with a Custom Job. This is not a skill, just an effect of the Job you should write in the summary blurb. The same holds true if they have a special weapon such as a Keyblade, etc. You then must write Strengths and Weaknesses sections: they must be well balanced, otherwise the Custom Jobs may have to be revised.

But my character has a lot more than eight skills!
If your character has more than eight skills, they will have to equip a second Custom Job to regain more skills. If they have very powerful skills that do not fit in a Custom Job, they will have to work on an Advanced Custom Job. Note that researches for these are not complete yet. If your character has too powerful skills, either give them only three skills to compensate for the strength of said skills, or wait for Advanced Custom Jobs to become available.

Can another Hero of Light use my character's Custom Job?
Custom Jobs cannot be shared at the moment. They can only become shareable if the character to whom the Custom Job belongs dies for real.

When can I use my Custom Job?
Upon being submitted, Custom Jobs must be approved by the moderators before being used. We may ask for revisions. We also ask you post the Custom Job in your character journal, so that anyone can see it. Furthermore, we ask that anyone asking a Custom Job to have been in the game for at least a month and to provide the Activity Check for the past month.

Please use the form below to submit a Custom Job:






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jadethenecromancer: (time for a little magic)

[personal profile] jadethenecromancer 2016-01-27 11:08 pm (UTC)(link)
Character: Jade Curtiss
Activity Check: For January!

Jade Curtiss / Fonist
Those born on Auldrant learn to manipulate fonons -- basic particles of sound that bind atoms together -- in order to control elements. By drawing fonons of different elements from the atmosphere into the body, the user can then combine them with incantations to perform fonic artes, a form of magic native to Auldrant. Most fonists can only manage one or two elements, but as it happens, Jade was born with the talent to use six out of seven different fonon types, giving him access to a wide variety of fonic artes to use in combat.

Strengths: Fonists are by their very nature casters with high magic power. Jade's aptitude for multiple elements makes him versatile in battle, able to take advantage of enemy weaknesses. Many of his stronger fonic artes have a relatively wide area of effect, which is handy for dealing with groups. His final skill, Mystic Cage, is particularly deadly and nearly impossible to avoid. Fonist also comes with high magical defense, enhanced further by the Magic Guard skill that protects him from most spell damage... provided that he times it correctly.

While most caster Jobs come with heavy physical weaknesses, a skilled fonist can make room for some physical training and sometimes use fonons to strengthen their attacks. This means Jade's physical attack while wielding a spear is actually quite decent -- not at the same level as a Job specializing in physical prowess, but good enough that he can defend himself if necessary.

Weaknesses: Though Jade's physical attack is sufficient, the same sadly can't be said for his physical defense. Indeed, specializing in magic and lacking the ability to wear armor, he's something of a glass cannon and has to take great care not to get cornered. This often means he needs some protection when fighting bosses or multiple enemies. This weakness is enhanced by the fact his fonic artes take time to cast, anywhere between 5 and 12 seconds depending on the strength of the arte, which can be crucial in the heat of battle. The Magic Guard skill is of some help, but due to its very short duration has to be carefully timed and may leave him open to attacks once it wears off.

As if the low defense wasn't enough, the one fonon type Jade has no talent for is the Seventh Fonon, primarily used for healing artes. As such, should he get injured, Jade has no way of healing himself without the help of items or a second Job. Finally, though very powerful, Mystic Cage requires a cooldown time after it has been used. The only time it would be feasible to use more than once is during particularly long boss battles.

Initial Base Artes Sonic Spear (physical thrust attack that pushes the enemy away), Thunder Lance (physical + electricity).
One Month Novice Fonic Artes Weak attack artes. Energy Blast (non-elemental), Drain Magic (drains a small amount of MP from one enemy)
Two Months Magic Guard A shield that reduces magic damage by 70% for 3 seconds. Can only be used while standing still.
Three Months Mid Fonic Artes Mid-level attack artes. Stalagmite (earth), Splash (water), Turbulence (wind), Flame Burst (fire).
Four Months Arcane Artes Impaling Heaven (strong physical thrust attack), Sovereign Gale (physical + wind).
Six Months High Fonic Artes Strong attack artes. Ground Dasher (earth), Blessed Drops (water), Thunder Blade (elec), Infernal Prison (fire).
Nine Months Forbidden Artes Powerful attack artes. Absolute (ice), Prism Sword (light), Meteor Storm (non-elemental, wide range).
One Year Mystic Arte Mystic Cage (extreme non-elemental damage to all enemies). Requires cooldown time.