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melodiesmods) wrote2015-12-30 11:40 am
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Custom Jobs

Custom Jobs are the means through which the Heroes of Light can regain their true powers. They use a loophole in the Job system to connect to the Heroes of Light's Crystal and draw their real powers from there on. Characters won't be able to use all of their powers at once however, as they have to acclimate to having them once again. The acclimation period works similarly to the way Exp work for normal Jobs. Custom Jobs must have a minimum of three skills and a may have a maximum of eight. Like regular Jobs, the skills must be ordered so that the weakest ones are regained earlier, whereas the most powerful one is regained after a year (or less depending on how you handle Exp). Custom Jobs allow characters to regain some of their powers, maybe even all of them if they don't have a lot of powers to begin with. However, game breaking skills or god-like skills is forbidden. Characters will have to go to Palitutu's Laboratory to request a Custom Job, and will be asked to cooperate with the Moogles to create it. Please, use the regular Job List as reference when making a Custom Jobs. How do Skills work? You can have one skill per skill line; however in some case you may have multiple elements per line so long as it makes sense. For example, the elemental skills from the Black Mages are all together on the same line, but to compensate for it the three levels of elemental skills take up three skill lines. How do Custom Jobs work in correlation with regular Jobs? Custom Jobs do take Job slots. If only one Custom Job is equipped, a regular Job can also be equipped. With a Custom Job equipped, Limit Breaks are only half as likely to happen. With two Custom Jobs equipped, Limit Breaks are disabled altogether. However, the effects of the Limit Break may be used as a skill on an Advanced Custom Job, even if less efficient than a real Limit Break. Custom Jobs cannot be used alongside Onion Knight however. How do I write my Custom Job? In the summary, you should write what the Custom Job is about. If your character was an android or a different species that changed upon awakening in Crystallis, it is possible for them to go back at being an android with a Custom Job. This is not a skill, just an effect of the Job you should write in the summary blurb. The same holds true if they have a special weapon such as a Keyblade, etc. You then must write Strengths and Weaknesses sections: they must be well balanced, otherwise the Custom Jobs may have to be revised. But my character has a lot more than eight skills! If your character has more than eight skills, they will have to equip a second Custom Job to regain more skills. If they have very powerful skills that do not fit in a Custom Job, they will have to work on an Advanced Custom Job. Note that researches for these are not complete yet. If your character has too powerful skills, either give them only three skills to compensate for the strength of said skills, or wait for Advanced Custom Jobs to become available. Can another Hero of Light use my character's Custom Job? Custom Jobs cannot be shared at the moment. They can only become shareable if the character to whom the Custom Job belongs dies for real. When can I use my Custom Job? Upon being submitted, Custom Jobs must be approved by the moderators before being used. We may ask for revisions. We also ask you post the Custom Job in your character journal, so that anyone can see it. Furthermore, we ask that anyone asking a Custom Job to have been in the game for at least a month and to provide the Activity Check for the past month. Please use the form below to submit a Custom Job: |


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Activity Check: January 2016
However, despite the martial focus of sorcery in Tazendra's hands, she has the basic knowledge that lets her use her magic for something other than bigger and bigger explosions. Sorcery is the manipulation of matter and energy, after all. The final skill, Teleport, was first successfully used by Tazendra in her own world, and permitted travel from place to place.
Strengths: Unlike the mages of Crystallis, which depend on their own MP to cast spells, Tazendra's spells are powered through her link to the Orb. While she can get mentally fatigued just as swinging a sword around makes her physically fatigued, she never runs out of energy to throw into a spell. The spell selection is also versatile, including attack spells and ones that can manipulate the battle field. Furthermore, Tazendra can create 'flashstones', which allow her to share her spells with others. If Tazendra knows she has downtime, she may construct these.
Weaknesses: Dragaeran sorcery has an unusual tendency to react to metal. A sword or jewelry is usually not enough, especially on a battle field, but armor cannot be worn around combat spells. That means even if Tazendra has a job that allows for armor equipped, her spells will be likely to include her as a target. Dragaeran sorcery also requires Tazendra to be able to concentrate: casting spells while tired or under some status conditions that disrupt concentration can not just lead to a lack of spell, but a backfire of the energy used. This is true even for Tazendra's non-damaging spells.
APPROVED (+ NOTE)
The development of the Custom Job will start on January 25th. Starting from then, Tazendra will have to come at least two hours a day, for fourteen days to Palitutu's Laboratory. This is necessary so the Moogles, Cid and the other assistants can ask her crucial questions and extract the data they need from her Crystal in order to craft the Custom Job. She will also pass test to try out certain skills during the development. She doesn't have to go for fourteen days in a row, but she will have to be done with this before the Custom Job be finalized.
Her Custom Job will be ready on February 08th at the earliest (or later, depending on how often she can go to the laboratory).
Note: As the Imperial Orb doesn't exist in this world, her crystal will simulate it instead.
Re: APPROVED (+ NOTE)