Character: Hisui Hearts Activity Check:September AC
Hisui Hearts / Gale Arc Somatic
The Gale Arc Somatic is someone who has bonded with the Soma Gale Arc. Soma are artifacts that resonate with their wielder's Spiria (hearts) to determine their form and function, as well as strength. As the user's Spiria becomes stronger, so does the Soma. The Soma Gale Arc in particular retains its form of a crossbow, but its ammo changes upon who bonds with it. The job class is also adept at wind and water Will Artes (spells), long-range martial artes, and restorative magic. It is an excellent support class that can deal damage from a distance and be a backbone of a party when needed.
Strengths: A Somatic's strength comes from within, meaning that as long as the wielder grows in themselves, so will their combat capabilities, eliminating the need to upgrade offensive equipment. As mentioned before, this class also has many uses as being an offensive spellcaster, a party backbone with restorative and healing artes, as well as a long-distance damage dealer staggering any enemy units in the process of spellcasting.
Weaknesses: Because a Soma's strength is intimately tied with the strength of one's Spiria, if one has a weak heart or no conviction, then the Soma will respond in kind and be less effective. Also, as a long-ranged job class, it is ill-suited for close-range combat and has weak defenses. Being dependent on magic as well, casting can easily be interrupted with any physical strikes at the caster.
The Gale Arc Somatic bonds with the Soma, establishing a link. The Soma retains its crossbow form and the user its bonded with determines its ammo. With the Soma, a Somatic can Spirlink with another's Spiria and see within their hearts things that have not been brought to the surface, as sort of a psychotherapy session (or as close as one can come to it without being overly creepy and completely bad-touching another's soul). In the game Tales of Hearts at least this is used to treat Despir disease, which isn't completely unlike Persona 3's Apathy Syndrome.
An advanced healing arte that creates a glyph encompassing the entire field, healing 80% of health to all allies in the current party. As a trade-off, the casting time is long, and is easily interrupted.
An advanced healing arte that can resurrected a KO'ed party member. If for any reason the targeted character is not incapacitated, the spell will instead heal their health entirely.
An advanced water-elemental arte. The water molecules in the air congregate into a single point and erupt into a gigantic icicle bouquet, with a mid-range radius. This spell also has the ability to launch enemies into the air.
The ultimate arte of the Gale Arc Somatic. Charging up the Soma, the user launches into the air and blasts the enemy away with severing blasts of wind, the backdraft appearing as wings upon the caster.
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Activity Check: September AC
Strengths: A Somatic's strength comes from within, meaning that as long as the wielder grows in themselves, so will their combat capabilities, eliminating the need to upgrade offensive equipment. As mentioned before, this class also has many uses as being an offensive spellcaster, a party backbone with restorative and healing artes, as well as a long-distance damage dealer staggering any enemy units in the process of spellcasting.
Weaknesses: Because a Soma's strength is intimately tied with the strength of one's Spiria, if one has a weak heart or no conviction, then the Soma will respond in kind and be less effective. Also, as a long-ranged job class, it is ill-suited for close-range combat and has weak defenses. Being dependent on magic as well, casting can easily be interrupted with any physical strikes at the caster.
, which isn't completely unlike Persona 3's Apathy Syndrome.